How To Scale Label Depending On Amount Of Text Roblox. public static void ScaleLabel(Label label float stepSize = 05f) { //decrease font size if text is wider or higher than label while (lblTextSize() is Size s && sWidth > labelWidth || sHeight > labelHeight) { labelFont = new Font(labelFontFontFamily labelFontSize stepSize labelFontStyle) } //increase font size if label width is bigger than text size while (labelWidth >.

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During a match the GUI will display two numbers remaining player count and time As these numbers change the text label will change as well Set Up Values and a Function In ReplicatedStorage > DisplayValues create two IntValues named PlayersLeft and TimeLeft.
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be used instead of characters in change its font It is deprecated The following code FontSize FontSize [NotReplicated] EnumFontSizeSize12 the text label TextLabel in the current script and would create a Instancenew('TextLabel' scriptParent)FontSize = parent of the because TextSize should [Deprecated] This property determines the size size to 12.